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Travel Rules

A campaign travel procedure designed for roads that may not remain where maps place them.

Step 1: Choose the Route

The group chooses a known road, local path, direct approach, or uncertain route.

A route may be:

  • Present — it has been observed.
  • Passable — it can physically be traveled.
  • Stable — it remains consistent.
  • Recommended — it is appropriate for ordinary travelers.

These classifications are not interchangeable.

Step 2: Choose Travel Pace

A slower pace supports observation, foraging, and careful navigation. A normal pace balances time and caution. A fast pace sacrifices detail and increases the chance of overlooking warnings.

Step 3: Establish Roles

Useful roles include navigator, lookout, quartermaster, forager, archivist, and instability observer.

Step 4: Resolve the Route

Failures should create complications, costs, discoveries, altered routes, or meaningful choices rather than simply preventing travel.