Order, chaos, memory, instability
Lore
Between the twin lights, all things are born. Between their shadows, all things are tested.
Overview
Eryndor is a vast and varied world of settled valleys, ancient forests, mountain roads, thriving towns, forgotten ruins, and long stretches of wilderness between them. Most people live ordinary lives shaped by family, trade, faith, local custom, and the dangers of travel.
Yet some places are older—and stranger—than others. Bridges, crossroads, wells, shrines, ruins, and forgotten roads can carry unusual significance. Different regions call them weighted sites, echo-sites, threshold sites, or simply old points. The names vary, but the warning remains the same:
Some places remember.
When one of these sites becomes active, familiar surroundings may begin behaving in unfamiliar ways. Distances may feel wrong, reflections may show unexpected details, and maps may no longer match what travelers find. Most people understand such events as rare but serious signs that something has gone wrong.
Cartographers, scholars, and authorities may investigate these disturbances. The arrival of the Axiom Ward, in particular, is widely understood as a sign that the situation is no longer ordinary—even if few people know exactly what the Ward does after it arrives.
In The Beginning
A creation song preserved in several regional traditions, The Song of the First Shore recounts Eryndor’s shaping through the meeting of fire and frost. Though its verses vary, each version suggests that the world was born not only from balance, but from an ancient and quietly playful contention.
Before the stars had learned to shine,
Or wind had found a path or sign,
A pale stone slept beneath the night,
Alone upon a sea of white.
Then from the dark an ember fell,
And where it struck, none now can tell
What passed between the spark and stone—
For neither wished to yield the throne.
Reality & Instability
Eryndor is not a fixed thing. Reality frays along invisible lines called Seams, boundaries between worlds are at the thinnest. At times, Breaches open—tears through which strange energies, creatures, memories, or alternate histories may spill. In unstable places, time stutters, geography shifts, and the impossible becomes commonplace.
Languages
English
Trade, politics, and everyday communication
French with poetic flair
Fae courts, dramatic interactions, and expressive storytelling
Welsh, Irish, and other Celtic languages
Fae speech, nature magic, songs, poetry, and names
German, Old Norse, and Icelandic
Engineering, contracts, craftsmanship, and stone inscriptions
Latin
Spellcasting, arcane texts, rituals, and ancient scholarship
Russian and Mongolian
War cries, commands, oral histories, and honor-based speech
Glitchy, distorted English and Latin whispers spoken at once
Eldritch invocations, forbidden knowledge, and ancient writing
Legal Latin and Italian
Legal contracts, bargains, manipulation, and binding agreements
Ancient Greek and choral Latin
Harmonious speech, resonant prayer, and religious texts
Polynesian languages
Water magic, ocean travel, tides, currents, and aquatic traditions
Arabic
Wind magic, breath, flight, weather, and flowing speech
Hebrew
Earth magic, stonework, foundations, and structured ritual
Sanskrit
Fire magic, elemental invocations, transformation, and ceremonial chants
Romani and Slavic language influences
Hidden networks, underground trade, coded speech, and survival
Dutch and Scandinavian languages
Invention, technical discussion, wordplay, and rapid conversation
Old English and Anglo-Saxon
Mythic histories, ancient power, formal declarations, and oaths
Songs of Eryndor
Music is a powerful force in Eryndor. Sometimes music helps people remember. Sometimes it helps them forget. Sometimes it helps places and buildings and doors remember how to be places and buildings and doors. The following is a collection of songs throughout the Campaign and the wider land of Eryndor.
Glossary / Key Terms
Seams Transitional places where the walls between worlds are thin +
Transitional places where the walls between worlds are thin
Open archive entry →Breaches Active tears through which impossible things may emerge. +
Active tears through which impossible things may emerge.
Open archive entry →Witnesses People who remember what reality has revised or erased. +
People who remember what reality has revised or erased.
Open archive entry →Anchors Sites, objects, rituals, or memories that stabilize reality. +
Sites, objects, rituals, or memories that stabilize reality.
Open archive entry →Confluence A place where several possible histories overlap. +
A place where several possible histories overlap.
Open archive entry →At a Glance
Quick Facts
Seven major regions and countless smaller realms.
Regional calendars with shared seasonal markers.
Many tongues reflect many peoples and professions.
Seasonal traditions differ across the known lands.
Roads, rivers, sea lanes, and ancient paths connect the world.